Advanced AI Agents
Intelligent agents with planning, reasoning, tool use, and multi-agent coordination
🚀 Cutting-Edge Research Notice
Advanced AI agents represent rapidly evolving research areas with significant technical and ethical considerations. These systems can exhibit emergent behaviors, make autonomous decisions, and interact with real-world systems. Production deployment requires careful consideration of safety, alignment, controllability, and potential unintended consequences. This content is for educational and research purposes.
Agent Capabilities
Automated Planning Systems
Classical Planning
STRIPS, PDDL, state-space search
Hierarchical Planning
HTN planning, goal decomposition
Probabilistic Planning
MDPs, POMDPs, uncertainty handling
Intelligent Planning Agent
import heapq
import numpy as np
from typing import Dict, List, Tuple, Optional, Set, Callable
from dataclasses import dataclass
from abc import ABC, abstractmethod
from enum import Enum
import asyncio
import json
@dataclass
class State:
"""Represents a state in the planning domain"""
predicates: Set[str]
variables: Dict[str, any]
timestamp: float
def satisfies(self, conditions: Set[str]) -> bool:
"""Check if state satisfies given conditions"""
return conditions.issubset(self.predicates)
def __hash__(self):
return hash(frozenset(self.predicates))
@dataclass
class Action:
"""Represents an action in the planning domain"""
name: str
preconditions: Set[str]
effects: Set[str]
negative_effects: Set[str]
cost: float = 1.0
duration: float = 1.0
parameters: Dict[str, any] = None
def is_applicable(self, state: State) -> bool:
"""Check if action can be applied in given state"""
return state.satisfies(self.preconditions)
def apply(self, state: State) -> State:
"""Apply action to state and return new state"""
new_predicates = state.predicates.copy()
new_predicates.update(self.effects)
new_predicates -= self.negative_effects
return State(
predicates=new_predicates,
variables=state.variables.copy(),
timestamp=state.timestamp + self.duration
)
class PlanningAlgorithm(ABC):
"""Abstract base class for planning algorithms"""
@abstractmethod
def plan(self, initial_state: State, goal: Set[str],
actions: List[Action]) -> Optional[List[Action]]:
"""Generate a plan from initial state to goal"""
pass
class AStarPlanner(PlanningAlgorithm):
"""A* search-based planner with heuristics"""
def __init__(self, heuristic_function: Optional[Callable] = None):
self.heuristic = heuristic_function or self._default_heuristic
def plan(self, initial_state: State, goal: Set[str],
actions: List[Action]) -> Optional[List[Action]]:
"""A* planning algorithm"""
# Priority queue: (f_score, g_score, state, path)
open_set = [(self.heuristic(initial_state, goal), 0, initial_state, [])]
closed_set = set()
while open_set:
f_score, g_score, current_state, path = heapq.heappop(open_set)
# Goal check
if current_state.satisfies(goal):
return path
if current_state in closed_set:
continue
closed_set.add(current_state)
# Explore successors
for action in actions:
if action.is_applicable(current_state):
next_state = action.apply(current_state)
if next_state not in closed_set:
new_g_score = g_score + action.cost
new_f_score = new_g_score + self.heuristic(next_state, goal)
new_path = path + [action]
heapq.heappush(open_set, (new_f_score, new_g_score, next_state, new_path))
return None # No plan found
def _default_heuristic(self, state: State, goal: Set[str]) -> float:
"""Default heuristic: number of unsatisfied goal conditions"""
return len(goal - state.predicates)
class HierarchicalTaskNetworkPlanner(PlanningAlgorithm):
"""Hierarchical Task Network (HTN) planner"""
def __init__(self):
self.task_decompositions = {}
self.primitive_actions = {}
def add_task_decomposition(self, task: str, subtasks: List[str],
conditions: Set[str] = None):
"""Add a task decomposition rule"""
self.task_decompositions[task] = {
'subtasks': subtasks,
'conditions': conditions or set()
}
def add_primitive_action(self, action: Action):
"""Add a primitive action"""
self.primitive_actions[action.name] = action
def plan(self, initial_state: State, goals: List[str],
actions: List[Action] = None) -> Optional[List[Action]]:
"""HTN planning algorithm"""
# Initialize task agenda with goals
task_agenda = goals.copy()
plan = []
current_state = initial_state
while task_agenda:
current_task = task_agenda.pop(0)
# Check if it's a primitive action
if current_task in self.primitive_actions:
action = self.primitive_actions[current_task]
if action.is_applicable(current_state):
plan.append(action)
current_state = action.apply(current_state)
else:
return None # Cannot execute primitive action
# Check if it's a compound task
elif current_task in self.task_decompositions:
decomposition = self.task_decompositions[current_task]
# Check decomposition conditions
if current_state.satisfies(decomposition['conditions']):
# Insert subtasks at the beginning of agenda
task_agenda = decomposition['subtasks'] + task_agenda
else:
return None # Cannot decompose task
else:
return None # Unknown task
return plan
class IntelligentPlanningAgent:
"""
Advanced planning agent with multiple planning strategies
Features:
- Multiple planning algorithms (A*, HTN, probabilistic)
- Dynamic replanning and plan repair
- Learning from execution experience
- Multi-objective optimization
- Real-time planning and execution
"""
def __init__(self, config: Dict):
self.config = config
# Planning algorithms
self.planners = {
'astar': AStarPlanner(),
'htn': HierarchicalTaskNetworkPlanner(),
'probabilistic': ProbabilisticPlanner()
}
# Current state and goals
self.current_state = None
self.current_goals = []
self.current_plan = []
self.plan_index = 0
# Domain knowledge
self.actions = []
self.domain_predicates = set()
self.learned_heuristics = {}
# Execution monitoring
self.execution_monitor = ExecutionMonitor()
self.plan_repair = PlanRepair()
# Learning components
self.experience_buffer = []
self.success_tracker = {}
async def plan_and_execute(self, initial_state: State,
goals: List[str]) -> Dict:
"""Plan and execute actions to achieve goals"""
self.current_state = initial_state
self.current_goals = goals
# Generate initial plan
plan_result = await self._generate_plan()
if not plan_result['success']:
return {'success': False, 'error': 'Planning failed'}
self.current_plan = plan_result['plan']
self.plan_index = 0
# Execute plan with monitoring and replanning
execution_result = await self._execute_with_monitoring()
# Learn from experience
self._update_experience(execution_result)
return execution_result
async def _generate_plan(self) -> Dict:
"""Generate plan using best available planner"""
best_plan = None
best_score = float('inf')
planner_used = None
for planner_name, planner in self.planners.items():
try:
plan = planner.plan(
self.current_state,
set(self.current_goals),
self.actions
)
if plan:
# Evaluate plan quality
score = self._evaluate_plan_quality(plan)
if score < best_score:
best_plan = plan
best_score = score
planner_used = planner_name
except Exception as e:
print(f"Planner {planner_name} failed: {e}")
continue
if best_plan:
return {
'success': True,
'plan': best_plan,
'planner_used': planner_used,
'quality_score': best_score
}
else:
return {'success': False, 'error': 'No planner found solution'}
async def _execute_with_monitoring(self) -> Dict:
"""Execute plan with real-time monitoring and replanning"""
executed_actions = []
total_cost = 0
while self.plan_index < len(self.current_plan):
action = self.current_plan[self.plan_index]
# Pre-execution validation
if not action.is_applicable(self.current_state):
# Plan repair needed
repair_result = await self._repair_plan()
if not repair_result['success']:
return {
'success': False,
'error': 'Plan execution failed, repair unsuccessful',
'executed_actions': executed_actions
}
continue
# Execute action
execution_result = await self._execute_action(action)
if execution_result['success']:
# Update state
self.current_state = execution_result['new_state']
executed_actions.append(action)
total_cost += action.cost
self.plan_index += 1
# Monitor for unexpected changes
monitoring_result = self.execution_monitor.check_state(
self.current_state, expected_state=None
)
if monitoring_result['anomaly_detected']:
# Trigger replanning
replan_result = await self._replan()
if not replan_result['success']:
return {
'success': False,
'error': 'Execution monitoring detected anomaly, replanning failed',
'executed_actions': executed_actions
}
else:
return {
'success': False,
'error': f'Action execution failed: {execution_result["error"]}',
'executed_actions': executed_actions
}
# Check goal satisfaction
goals_achieved = self.current_state.satisfies(set(self.current_goals))
return {
'success': goals_achieved,
'executed_actions': executed_actions,
'final_state': self.current_state,
'total_cost': total_cost,
'goals_achieved': goals_achieved
}
async def _execute_action(self, action: Action) -> Dict:
"""Execute a single action with error handling"""
try:
# Simulate action execution (in real system, this would interact with environment)
await asyncio.sleep(action.duration)
# Apply action effects
new_state = action.apply(self.current_state)
# Add some probabilistic effects or failures
success_probability = self._get_action_success_probability(action)
if np.random.random() < success_probability:
return {
'success': True,
'new_state': new_state,
'execution_time': action.duration
}
else:
return {
'success': False,
'error': 'Action execution failed (probabilistic failure)',
'new_state': self.current_state
}
except Exception as e:
return {
'success': False,
'error': f'Action execution exception: {str(e)}',
'new_state': self.current_state
}
async def _repair_plan(self) -> Dict:
"""Repair current plan when preconditions are violated"""
# Try to find alternative actions or insert corrective actions
repair_actions = self.plan_repair.find_repair_actions(
self.current_state,
self.current_plan[self.plan_index],
self.actions
)
if repair_actions:
# Insert repair actions into current plan
self.current_plan = (
self.current_plan[:self.plan_index] +
repair_actions +
self.current_plan[self.plan_index:]
)
return {'success': True, 'repair_actions': repair_actions}
else:
# Full replanning needed
return await self._replan()
async def _replan(self) -> Dict:
"""Generate new plan from current state"""
print("Replanning from current state...")
# Update current state as initial state
old_plan = self.current_plan[self.plan_index:]
# Generate new plan
plan_result = await self._generate_plan()
if plan_result['success']:
self.current_plan = plan_result['plan']
self.plan_index = 0
return {
'success': True,
'new_plan': plan_result['plan'],
'old_plan_discarded': old_plan
}
else:
return {
'success': False,
'error': 'Replanning failed'
}
class ProbabilisticPlanner(PlanningAlgorithm):
"""Probabilistic planner for uncertain domains"""
def __init__(self, discount_factor: float = 0.95):
self.gamma = discount_factor
def plan(self, initial_state: State, goal: Set[str],
actions: List[Action]) -> Optional[List[Action]]:
"""Generate probabilistic plan using value iteration"""
# Simplified probabilistic planning
# In practice, would use full MDP/POMDP solvers
states = self._enumerate_reachable_states(initial_state, actions)
# Value iteration
values = {state: 0.0 for state in states}
policy = {}
for iteration in range(100): # Max iterations
new_values = {}
for state in states:
if state.satisfies(goal):
new_values[state] = 100.0 # Goal reward
continue
best_value = float('-inf')
best_action = None
for action in actions:
if action.is_applicable(state):
# Expected value of action
next_state = action.apply(state)
action_value = -action.cost + self.gamma * values.get(next_state, 0)
if action_value > best_value:
best_value = action_value
best_action = action
new_values[state] = best_value
if best_action:
policy[state] = best_action
# Check convergence
if all(abs(new_values[s] - values[s]) < 0.01 for s in states):
break
values = new_values
# Extract plan by following policy
plan = []
current_state = initial_state
while not current_state.satisfies(goal) and len(plan) < 50:
if current_state in policy:
action = policy[current_state]
plan.append(action)
current_state = action.apply(current_state)
else:
break
return plan if current_state.satisfies(goal) else None
class ExecutionMonitor:
"""Monitor plan execution for anomalies and failures"""
def __init__(self):
self.state_history = []
self.anomaly_threshold = 0.1
def check_state(self, current_state: State,
expected_state: Optional[State] = None) -> Dict:
"""Check current state for anomalies"""
self.state_history.append(current_state)
anomaly_detected = False
anomaly_score = 0.0
if expected_state:
# Compare with expected state
expected_predicates = expected_state.predicates
actual_predicates = current_state.predicates
# Calculate state difference
missing_predicates = expected_predicates - actual_predicates
extra_predicates = actual_predicates - expected_predicates
anomaly_score = (len(missing_predicates) + len(extra_predicates)) / len(expected_predicates)
anomaly_detected = anomaly_score > self.anomaly_threshold
return {
'anomaly_detected': anomaly_detected,
'anomaly_score': anomaly_score,
'state_consistent': not anomaly_detected
}
class PlanRepair:
"""Plan repair strategies for handling execution failures"""
def find_repair_actions(self, current_state: State,
failed_action: Action,
available_actions: List[Action]) -> List[Action]:
"""Find actions to repair plan after failure"""
repair_actions = []
# Find missing preconditions
missing_preconditions = failed_action.preconditions - current_state.predicates
# Find actions that can establish missing preconditions
for precondition in missing_preconditions:
for action in available_actions:
if precondition in action.effects and action.is_applicable(current_state):
repair_actions.append(action)
# Update state for next action search
current_state = action.apply(current_state)
break
return repair_actions
# Example usage
def create_blocks_world_domain():
"""Create a classic blocks world planning domain"""
# Define actions
actions = [
Action(
name="pick_up",
preconditions={"clear(X)", "on_table(X)", "hand_empty"},
effects={"holding(X)"},
negative_effects={"clear(X)", "on_table(X)", "hand_empty"}
),
Action(
name="put_down",
preconditions={"holding(X)"},
effects={"clear(X)", "on_table(X)", "hand_empty"},
negative_effects={"holding(X)"}
),
Action(
name="stack",
preconditions={"holding(X)", "clear(Y)"},
effects={"clear(X)", "on(X,Y)", "hand_empty"},
negative_effects={"holding(X)", "clear(Y)"}
),
Action(
name="unstack",
preconditions={"clear(X)", "on(X,Y)", "hand_empty"},
effects={"holding(X)", "clear(Y)"},
negative_effects={"clear(X)", "on(X,Y)", "hand_empty"}
)
]
# Initial state: A on B on table, C on table
initial_state = State(
predicates={
"on(A,B)", "on_table(B)", "on_table(C)",
"clear(A)", "clear(C)", "hand_empty"
},
variables={},
timestamp=0.0
)
# Goal: B on A on C
goal = {"on(B,A)", "on(A,C)"}
return actions, initial_state, goal
async def example_planning_execution():
"""Example of planning and execution"""
config = {'planning_timeout': 30}
agent = IntelligentPlanningAgent(config)
# Set up blocks world domain
actions, initial_state, goal = create_blocks_world_domain()
agent.actions = actions
# Plan and execute
result = await agent.plan_and_execute(initial_state, list(goal))
print(f"Planning and execution result: {result}")
return result
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